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Old Aug 16, 2010, 11:37 PM // 23:37   #21
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You're right in theory, perhaps. But I've given a N/Mo a try with three different elites; LS, WoH and GoL. GoL was the worst; spammable heal that didn't push your health enough without serious aggro management... Also, energy management isn't good enough for it, have you tried it recently since SR was nerfed?
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Old Aug 16, 2010, 11:39 PM // 23:39   #22
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Originally Posted by HigherMinion View Post
You're right in theory, perhaps. But I've given a N/Mo a try with three different elites; LS, WoH and GoL. GoL was the worst; spammable heal that didn't push your health enough without serious aggro management... Also, energy management isn't good enough for it, have you tried it recently since SR was nerfed?
You've been running it on heroes though?
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Old Aug 16, 2010, 11:40 PM // 23:40   #23
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Happens for both skills, but probably Glimmer a bit more.
Yea that's what I was thinking. But I mean I think either is a good choice.
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Old Aug 16, 2010, 11:41 PM // 23:41   #24
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You've been running it on heroes though?
Er, yeah, on a hero. It'd be just as ineffective on a human, though.
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Old Aug 16, 2010, 11:51 PM // 23:51   #25
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Er, yeah, on a hero. It'd be just as ineffective on a human, though.
I don't know, I haven't tried it.
Heroes tend to use skills terribly though and it's never a surprise when they burn through their energy.
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Old Sep 03, 2010, 10:42 AM // 10:42   #26
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Hey guys,

Not sure if this has been asked before. Used the search but couldn't the right answer at my question. Sorry so if it's already been answered.

First of all I love to play my necro, because the lots of different roles they can fill up in a team. Usually when I'm playing with H/H I take SS-Nuker. Sometimes I take minion master.

So I was looking at PvX-Wiki (don't blame me if they're bad builds) for General -> Great -> Necromancer builds. There I saw the 'N/Rt SoLS Healer'. Build here! I tried that build and it works pretty nice, but I prefer being a monk healer with Healer's boon. :P
I know Soul reaping is awesome for healing, but IMO it can't heal if your team gets big spikes. Well things like that aint a problem when Life (spirit) dies aswell as you drop PwK. So my question: is this build alright for a human player doing HM missions/vanquishes?

Another builds I noticed is a N/Mo build. Build here! That one lacks in Divine Favor, but it can nearly spam spells endless. So my second question: would that be a nice build for doing HM stuff? IMO it misses Divine Favor, but it has almost unlimited energy. Also if you put in some elite like Glimmer of Light you can endlessy spam 100hp heals. :P

I love playing a necromancer (especially roles which support your team or help to kill the enemy faster) and I also love healing. So is a necromancer able to heal with one of those builds or some kind of variant?

Anyway I know I can play my monk whenever I feel I want to heal, but IMO it's awesome to player lots of different things with 1 profession. ^^

Thanks for any answers!

// Xiner

I belive that at this point in game, few players have realised that they will get they arse spiked dow really easy if they do not use some sort of damage mitigation spells/spirits/shouts.... Yes, i said it correctly DAMAGE MITIGATION SPELLS/SPIRITS/SHOUTS....

What does damage negation or damage mitigation spells does?

The damage mitigation spells/spirits/shouts (like for instance: Protective spirit, shield of absorption, Union, Displacement, Xinrae Weapon, Stand your ground, Save Your selfs,etc,etc...) alow you and your team to take less amounts damage then the ones that are dealt w/o under the effect of thise mitigation spells/spirits/shouts.
This translates in a Energy saving for your heal character (being this a monk, a necro or a ritualist...). This energy saving alows that your helaing character to keep your party alive for longer, and good survability often means WIN!


So is the question "Are N/Rts efficient as a healing character"? Can only be answered this way:


The N/Rts healers are so efficient as regular heal monks if, and only if, there is a character that uses stuff that mitigates the damage taken. There is another point that needs to be considere when using N/Rts healers: There will be no hex removals in their bars, so if ur playing a decent frontliner bar (i mean, one that kills stuff, you will need to get removed certain hexes like Blurred vision or faitedheartedness, etc etc,...) you might consider bringgin 1 smite monk in your team in order to remove hexes (and conditions) eficiently.


I dont know if you pug much or not, but imagine that u get in a pug group that dont use a Imba Paragon and only uses 2 healing monks in a Hard mode mission. The most likely scenario is that your team get wiped if u take a considerable group of enemys in less then one minute. why u ask? well simply because the healers will run out fo energy because ALL 7 PLAYERS are taking
damage simultaniouly...

Well to finish my comment, heres a sugestion (and a personal preference) if u want to run N/Rts heals:

N/Rt 1: Xinrae´s weapon; Vengefull weapon, Spirit Light, Spirit Transfer (or mend body and soul if u dont use a smite monk), Signet of Lost souls, Protective Was Kaolai, Life, Rejuvenation

N/Rt 2: Xinrae´s weapon; Vengefull weapon, Spirit Light, Spirit Transfer (or mend body and soul if u dont use a smite monk), Signet of Lost souls, Protective Was Kaolai, Recovery, Recuperation

When using N/Rts i usually bring a Soultwisting Rit (with shelter, displacement and Union) to help mitigate damage dealt by mobs and a UA smite monk if the area requires hexes/conditions removals.
Also, i can assure you that you wont miss any damage, at all, by bringing this 4characters with you
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Old Sep 05, 2010, 10:54 PM // 22:54   #27
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I have a slight dislike for defensive weapon spells in teams with multiple physicals....i want splinter/gdw on 24/7, and i dont want them overwriting with something else
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Old Sep 06, 2010, 04:34 PM // 16:34   #28
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I have a slight dislike for defensive weapon spells in teams with multiple physicals....i want splinter/gdw on 24/7, and i dont want them overwriting with something else
I understand your point. Tho, using xinraes weapon and vengefull weapon is also a source of dmg, not a concentrated dmg in fact. but anyway it really contributes to the overall dmg dealing ...just give it a go. I promisse you that you wont be disapointed.
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Old Sep 06, 2010, 04:45 PM // 16:45   #29
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Depends how you're making your damage. GDW is just bonus damage anyway. If you're using heavy phys, MoP will be the main damage dealer.
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Old Sep 07, 2010, 08:19 AM // 08:19   #30
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Originally Posted by HigherMinion View Post
Depends how you're making your damage. GDW is just bonus damage anyway. If you're using heavy phys, MoP will be the main damage dealer.
Usually i run those bars with any kind of dmg. but for best results i admit pressure builds goes better with it, since the dmg isn't focused in only one target witch maximises the dmg output from Xinraes weapon and vengefull weapons.

Look, i'm not trying to convince anyone to use Xinrae weapon healers and 1 ST rit, but considering the dmg dealt by mobs in HM, i belive it is pretty much clear to everyone (suposing u read my explanation in my previous posts) that it is quite irrelevant to bring only 2 healing monk due:

1. to complete lack of damage negation;

2. to the fast energy consuption decourring of point 1);

2. to impossibility to kill stuff if party don't survive for, at least, 3 or 5 minutes up (perhaps less time depending in how much dmg u using in the rest of your team build).

Also, for the persons who don't like so much of Xinrae's Weapon/Vengefull (or any other kind of defensive) weapon, you can always swap those skills for: Icy veins + soothing images (or ghost mirror light despite i dislike this skill), for instance. Or u can also bring 2 ER heal/protters but, imo, this isn't a valid point in this topic, since the OP is talking about N/Rts / N/Mo Healers...
More, i'm not gonna even discuss the utility of N/Mo healers since healing skills(from monk profession) are most effective when the Divine Favor attribute is used. Tho, N/Mo protters could have some use if, and only if, the party your playing with have decent knowledge of:

1. positioning,
2. weapon swaping,
3. theyr role in tem

in other words: if u playing with people who know the basics of gw u can in fact use a N/Mo protter and drop the ST rit for some kind of healing+dmg suport character, alowing you to have more flexibility in the whole team build.

Last edited by Xeng Suey; Sep 07, 2010 at 08:30 AM // 08:30..
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Old Sep 07, 2010, 08:27 AM // 08:27   #31
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Usually i run those bars with any kind of dmg. but for best results i admit pressure builds goes better with it, since the dmg isnt focused in only one target witch maximises the dmg out put from Xinraes weapon and vengefull weapons.

Look, i'm not trying to convince anyone to use Xinrae weapon healers and 1 ST rit, but considering the dmg dealt by mobs in HM, i belive it is pretty much clear to everyone (suposing u read my explanation in my previous posts) that it is quite irrelevant to bring only 2 healing monk due:

1. to complete lack of dmg negation;

2. to the fast energy consuption decourring of point 1);

2. to impossibility to kill stuff if party dont survive for, at least, 3 minutes up.

Also, if u dont like so much of Xinrae's Weapon/Vengefull weapon healers you can always swap those skills for: Icy veins + soothing images (or ghost mirror light despite i dislike this skill), for instance. Or u can also bring 2 ER heal/protters but, imo, this isn't a valid point in this topic, since the OP is talking about N/Rts / N/Mo Healers...
Obviously. You can't leave for HM without Protective Spirit, atleast. I always take an ER hero if I'm not running ER myself, and before that I had two N/Mo hybrids with PS, SoA, Life Sheath, WoH and Aegis spread amongst them. Worked well.
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Old Sep 07, 2010, 08:32 AM // 08:32   #32
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Obviously. You can't leave for HM without Protective Spirit, atleast. I always take an ER hero if I'm not running ER myself, and before that I had two N/Mo hybrids with PS, SoA, Life Sheath, WoH and Aegis spread amongst them. Worked well.
Sorry for stating the obvious, but for most people in this game the points i explained aint obvious at all....
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Old Sep 07, 2010, 08:39 AM // 08:39   #33
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Sorry for stating the obvious, but for most people in this game the points i explained aint obvious at all....
Surely it should become obvious quite quickly when they keep getting mauled. Meh.
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Old Sep 07, 2010, 04:26 PM // 16:26   #34
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A healer necro is OK. Its good when it comes to E-management and can have some strong heals but it isn't good everywhere. I say this because you refer to HM etc. If you are vanqing most early places in Tyria, team slots become essential. It's then better to run a hybrid like Sabway or Discord (which have half heals half dmg) and bring a monk.

As a human Necro healing isn't as valuable as a human damage dealer. I say this because if you are running something like SS you can pick and choose its lay down better then a hero as well as having PvE only skills and leave the healing to a hero who will spam mindlessly. You will also be better at spamming targets for H/H to focus on. Personally I prefer sticking to monk hybrids who can prot effectively and have powerful heals and have something like a SoS Rit Hero with Spirits gift and another hero with hex or condition control.
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